emotion through sound

What makes people immerse themselves in your story?
What does it take to experience the world you want to create?

An important ingredient is the right sound. I'm inspired by hearing stories, imagining and feeling them, collaborating with others to create sounds that build worlds and emotions.

Are you a world builder? I would be happy to walk this path with you and add great sound to a great idea!

I’m Johannes, composer, sound designer and expert for interactive audio for games and location-based entertainment in Berlin, Germany. 

I’ve been a musician all my life. Starting with my parents' daily bedtime concert, participating in choirs, bands, and music lessons, up to studying audio design in Berlin, music played a big role.

But my journey was not a straight road to becoming a composer and sound designer. Over the course of my life, I stood out as an all-rounder who also gained experience in organization and project management, including a degree in industrial engineering.

projects

Location-Based Entertainmentsound designmusicspatial mixing

Guests at Berlin Dungeon could experience how it feels to be guided through the attraction without any of the lights on in December 2025. The ambience sound was designed by me along with all exclusive audio events and shows.

Berlin Dungeon


Video Gamesound designFMOD implementation

As collaboration with the Audio Creatures and Ivy Juice Games in Berlin, I was creating the sound design for this roguelite driving game: Pull off insane stunts, collect valuable loot, and customize your absurd vehicle.

Release on Steam


Location-Based Entertainmentsound designmusicspatial mixing

In 2025, Berlin Dungeon extended its portfolio with another tragic story of Berlin: The Case Marie N. Telling the story of Carl Großmann's last victim, a whole new set was build and the spatial audio newly designed exclusively for Berlin Dungeon. The result is now part of the permanent set of show rooms at the popular Berlin attraction. In the course of this, also the spatial audio for the subsequent room was completely redone by us, creating an immersive, thrilling experience.

Permanently at Berlin Dungeon


Trailerlocation sound recordistsound designmusic

The interactive theatre and attraction “Berlin Dungeon” produced a trailer to show in local cinemas. The whole audio pipeline was in my hands. The result of this great collaboration with Wrap Film Production and the attraction's team can be watched on YouTube.


Video Gamemusic

A 2D Fantasy RPG with, pixelated retro visuals brought to life by an emotional story, outstanding voice acting and an extensive soundtrack which was composed and produced by me and two other great composers. The yearlong production period since 2018 lead to the upcoming release in 2025.

Demo-Release on Steam 


Video Gamesound designWwise implementation

With Kyoto Conflict, a team of very skilled students of Games Academy Berlin developed a multi-player first person shooter. With a team of two fellow Audio Designers, we created an immersive game atmosphere and designed all sounds to make the game an even more entertaining and satisfying experience. Furthermore, we explored the capabilities of Wwise audio middleware with this project.

Release on Itch.io


Location-Based Entertainmentsound designmusicspatial mixing

For the 2024 Halloween season, Berlin Dungeon transformed into a secret, nightmarish wing of an abandoned asylum - where escape seemed impossible. "Im Geheimtrakt einer Nervenanstalt" immersed visitors in an eerie world of madness and fear, brought to life through gripping storytelling, detailed set design, and multimedia elements. Sound was a key element in creating the unsettling atmosphere, and I had the honor of designing the ambience audio for five show rooms, along with the sound design, music, and spatial mixing for the entire seasonal production.

01.10.2024 - 04.11.2024 at Berlin Dungeon


Location-Based Entertainmentsound designmusicspatial mixing

With this show, the renown interactive theatre and tourist attraction – Berlin Dungeon – added a new seasonal contribution to its set of dark stories. Berlin Dungeon is known for its immersive show rooms and thrilling mix of set design, acting and multimedia use. Sound is a key contributor. Hence, it was a great honor for me to do the ambience audio design for two show rooms as well as the sound design, music and spatial mixing for the whole seasonal show.

09.07.2024 - 09.09.2024 at Berlin Dungeon


Video Gamesound designFMOD implementation

A 3D Action Adventure about a resilient human striving to escape an intricate dungeon in an ancient setting filled with terrifying sea creatures. In this collaboration, I worked with three more fellow audio designers to create an immersive sonic impression of the world created by the team of talented future game developers currently studying at Games Academy.

Release on Itch.io


Video Gamesound designmusicFMOD implementation

In this primarily single player 3D rogue lite space shooter for PC players must defend themselves against waves of enemy ships and can explore their own play style by using a modular ship builder. I composed the soundtrack, created the sound design and implemented all audio via FMOD in this collaboration project of Games Academy and Audio Creatures.

Release on Itch.io


Location-Based EntertainmentGameUnreal Engine programmingsound designFMOD implementation

As part of our game debut, "Echoes of Kutha" allows for a multi-sensory interaction experience. While being blindfolded and completing an exciting quest, people will immerse themselves in the emotional and sensational journey of this compelling VR and binaural interactive sonic game. Working together with three fellow Audio Design students, I was involved in the game programming in Unreal Engine’s blueprints, sound design, implementation and operating during the event days.

Event Days: 04.07.2024 & 15.07.2024


Video Gamesound designmusic

In this 3D Action RPG developed in Unreal Engine 5.3, players embark on a journey to restore balance between two worlds within a dark fantasy setting. I created the soundtrack and sound design for this collaboration project with Games Academy.

Release on Itch.io 

Soundtrack-Release on Spotify


Filmsound designmusicDolby Atmos mixing

A thrilling short film about a very contemporary topic. The three-headed sound teams’ project management was done by me and I was involved in the full sound workflow (on set sound, editing, foley, voiceover recording & ADR, sound design, sound-track and 7.1.4 (Dolby Atmos) spatial mixing).

Release: 2024


Mobile Gamesound design

A mobile game adaptation of Beate Teresa Hanika's novel, where players unravel the enigma surrounding a girl's concealed sad secret. I was involved in the planning and execution of sound design for the game.

Available in app stores

streamer, voice actor, story writer, and creative director of “Elements Destiny”

“Working with Johannes is always a pleasure.
Rarely have I seen someone who manages to grasp a situation so well and then capture it artistically.
His music gives every scene the perfect atmosphere - whether fast and action-packed or melancholic and emotional.

"Elements Destiny" wouldn't be the same without his creativity and ingenuity.
In addition, working with him has always been enjoyable, refreshing and inspiring. I'm already looking forward to future joint projects!”

screenwriter, producer, and director of „Hangover“

“Johannes and I made a short film together.

While working on the project, he took over supervising duties for the sound department. He also worked as sound designer, mix engineer and sound recordist.
In his work he proved himself as a very accurate specialist. Everything was organized on time, without any hitches. As a producer I trusted him completely, because I felt a reliable shoulder by my side.
When working on the sound solution, he very carefully followed the director's vision, but also supplemented it with his own suggestions, which helped a lot in revealing the theme and genre.
We had a great journey together in our work and I hope we will go through new one soon!”